Heads up, there's going to be a bit of griping about some of the mechanics. So let me start off by saying I in no way dislike the game. For a lot of the time, I found it fun with the way the combat worked. It's a small amount of micromanaging to make sure what moves you do line up with the enemy (or somehow make a match 7 for that nuke), nothing too bad. The corrupted/frozen runes got to be a pain in a couple levels which caused me to draw dead a few times, but that's expected. I still managed to push through. No level felt impossible (playing on Normal), and I had a lot of momentum going. I kept an eye on my city after every level, getting resources as each thing finished, and upgrading things, making every effort to try and get ore and lumber faster because they were dreadfully lagging behind. After a while, I started to feel as if my city was not where it should be for this point in the game, but it didn't matter. So long as I could keep winning the levels, I would just keep going, keep upgrading as I got the materials.
But then came level 25. The Elemental Lord.
I realized immediately after seeing what lane the boss was in what I was in for. He is not in a position where you can harm him with horizontal attacks, meaning I can only hit him once every time I clear something. I figured it would just be a long and drawn out battle. But then I realize just how strong this boss is. His attacks aren't the main concern; it's his accompanying mobs. They take a good few hits to go down, and spawn frequently enough that you can't just focus the boss. But because of the setup the boss has, you're forced to decide on whether to take down the mobs or try to keep clearing that middle row. Sometimes enemies spawn in the middle row as well, so you kinda don't have a choice there, and they're also harder to kill in that section.
I fail. I get up and try again. I fail again. I get up and try again. I fail again.
As of posting this, I have a record of 0-15 against the boss. I remembered getting a multiplier recipe from an earlier fight and decide to try to make it. One problem: It requires armory and blacksmith at level 3, and with the resources I had, my buildings only ever got to level 2 with the exception of the town hall and granary. So what does that mean? It means this game literally turns into an idle game. I have to spend a couple hours to get the resources needed to upgrade the buildings (keep in mind level 2 foundry and lumber mill with 20 workers -- the cap -- in each), and then it's another two hours to wait for the research on the multiplier to complete before I can then buy the things. All momentum has stopped now as I have to wait for these to complete. It's literally an idle game at this point until I can resume and hope this strategy pays off. And if it doesn't? Back to the idle game while I try to figure out another strategy that may or may not work.
Yes, this probably means I could go do something else while I wait for these items to build, like my Final Project for my Game Development degree. But what if I have nothing else to do, aside from play another game -- which on this computer means I have to close Reignmaker due to memory problems unrelated to the game itself. In my own opinion, unless I'm playing something like Time World (a game on Kongregate) or Warcraft 3 where time management with building your stuff is a part of whether you succeed or fail, you really shouldn't be forced to wait for your stuff to build. I understand why this feature is in there, but when you're in the boat I'm in where all progress is now halted until you get your resources and your stuff you need researched and built... it's kinda detrimental to your gameplay.
Please understand, I mean no harm in saying this, I'm just venting a bit of my frustrations from my experience with the game. This game really is fun. I liked the city building, I liked seeing my stuff get better as I upgraded. I want to finish this game. But I don't enjoy having to deal with the time mechanic. And I'm only complaining about a two hour item with 10 minute small resource gains. Imagine how I'll feel when I get around to the level 5 items, which if I had to guess would take anywhere from 8 hours to a day to build. Though by that point I'll probably have scholars and armsmasters hired so they won't actually take that long, I only don't have them now because I wanted resources faster.
The one thing I would say about mitigating this is to allow players to gain something other than triads when replaying levels, or even allow people to buy and sell resources. You get a lot more triads than you really know what to do with because of the waiting for resources, so why not allow them to buy lumber, ore, or food with it, or sell lumber, ore, or food for triads? If I could do just that one thing, I would be more satisfied with where I am now.
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One other gripe I have, though not nearly as frustrating. Why no surrender confirmation prompt? I misclicked the surrender button trying to get back in the game and wound up quitting a battle I was winning.




