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  1. #61
    Quote Originally Posted by Cricket View Post
    No need to go through the hassle of screen grabbing this. The bug was found, fixed and released in today's build. In case you're the type of person that just has to know the cause of the bug, the pokka that were exploding on your tower weren't getting ticked off as killed monsters, and thus if even one did that the level wouldn't end. Thank you for pointing that out.
    Yeah, I was a little curious about that. Glad you were able to find the cause, and I'm glad I could help. :3

  2. #62
    Quote Originally Posted by Aristotle View Post
    The elemental bolts they shoot do 50% more damage. They are explained on the list of special runes that is the 2nd or 3rd battlefield tutorial screen.
    This reminds me. How do I get back to those tutorial screens? I was trying to recall something and could not find an easy way to look at the tutorial again, except starting a new town.

  3. #63
    Quote Originally Posted by moviesign View Post
    This reminds me. How do I get back to those tutorial screens? I was trying to recall something and could not find an easy way to look at the tutorial again, except starting a new town.
    Not as far as I know.

    ----------

    Okay. Beat your game's 50th tower. Gotta say, your final boss is a paperweight, almost as bad -- if not worse -- in being far too easy than your "mighty" dragon at the end of DoE. Gold flag in 1 try, and yet some of the early game bosses still give me trouble with gold flagging. Maybe you shouldn't be able to buffer a boss's attack while it's going; that seemed intended to screw with the interface a lot, but you can just pause the game and wait for it to stop.

    ...then again, I WAS playing on Normal...

    So, now that that's out of the way, time to grind to capped city through the Infinity Tower. Surprisingly, only one of my buildings reached level 5 (the Town Hall) after all that. I figured it'd be more considering the grinding I did earlier in the game when levels were next to impossible from bugs.

    Edit: So I've been trying to go back and gold flag old levels, and I seem to have significant problems in dealing with Death. (The boss with the scythe attack.) It seems my blockades do nothing to stop his scythe from attacking me, and the battlefield makes it very difficult to attack him back. Is it intended for the scythe to go through your blockades, and if so, maybe there should be a bit more feedback that this is the case? Otherwise, I guess I'm going to have to be highly dependent on miracle corner match 5s and my high priests. I've drawn dead on this board a couple times, too. No matches no matter how hard I look.
    Last edited by sonikku2008; February 28th, 2014 at 10:03 PM.

  4. #64
    Administrator Aristotle's Avatar
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    Quote Originally Posted by moviesign View Post
    This reminds me. How do I get back to those tutorial screens? I was trying to recall something and could not find an easy way to look at the tutorial again, except starting a new town.
    Funny you should mention that.

    I was just thinking we should have some kind of "HELP" option on the menu that would pull up a screen with:
    1. A link to this forum.

    2. A link to our wiki.

    3. The ability to pull up those tutorial screens by category (City, Conquest, Battle, Bestiary)
    Capitalization is the difference between "I had to help my Uncle Jack off a horse." and "I had to help my uncle jack off a horse."

    There is never a good time for lazy writing!

  5. #65
    Administrator Aristotle's Avatar
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    Quote Originally Posted by sonikku2008 View Post
    Okay. Beat your game's 50th tower. Gotta say, your final boss is a paperweight, almost as bad -- if not worse -- in being far too easy than your "mighty" dragon at the end of DoE.
    That is good to know. I think it will be a lot easier to scale up boss difficulty in this game than it was in DoE.

    And we definitely want to make sure the final boss is epic.

    Bizarre Bones: his scythe attack was specifically designed to not be stoppable with blockades. So your feedback here is you'd like there to be some type of defense? Maybe attack dummies, or at least slowing down the frequency of his attacks with grease or nets?
    Capitalization is the difference between "I had to help my Uncle Jack off a horse." and "I had to help my uncle jack off a horse."

    There is never a good time for lazy writing!

  6. #66
    Quote Originally Posted by Aristotle View Post
    Bizarre Bones: his scythe attack was specifically designed to not be stoppable with blockades. So your feedback here is you'd like there to be some type of defense? Maybe attack dummies, or at least slowing down the frequency of his attacks with grease or nets?
    There doesn't necessarily need to be some type of defense (although given the board layout we're up against, as well as the fact that he himself effectively has blockades, that would be nice to have), but it felt initially that I wasn't sure if it was supposed to do that or not; after all, you can stop the Elemental Lord's bullets with Multipliers (which causes a really nasty audio and visual bug where that bright light doesn't go away and it kills the sounds while it's still out, though I haven't tested to see if that got fixed yet in this build), but if you place them wrong, his shots can go through them, so I wasn't sure if I was just placing them in the wrong spot or not. That little bit of extra feedback, maybe some audio cue, would be nice to know it's not my error, but an intended effect of the attack.

  7. #67
    I am glad to hear about the quest reward change. Is it in the current build? I have played several rounds and I don't think I have ever gotten any lumber even though I have done several quests. The screen capture you showed with the +3 ore for completing a quest - will it show the +3 ore before you do the quest or after you complete it? I frequently don't have time to look up at the quest right when I complete it.

  8. #68
    Administrator Aristotle's Avatar
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    Quote Originally Posted by lazybum View Post
    I am glad to hear about the quest reward change. Is it in the current build? I have played several rounds and I don't think I have ever gotten any lumber even though I have done several quests. The screen capture you showed with the +3 ore for completing a quest - will it show the +3 ore before you do the quest or after you complete it? I frequently don't have time to look up at the quest right when I complete it.
    Yes, it is in the latest build (and also the one before it). Check your version number (open OPTIONS, look bottom left of the screen).

    It shows the reward when you complete it.
    Capitalization is the difference between "I had to help my Uncle Jack off a horse." and "I had to help my uncle jack off a horse."

    There is never a good time for lazy writing!

  9. #69
    I also beat level 50 on normal on my first attempt with a gold flag. The boss should have more health at the very least. Perhaps the ability to lock a block of tiles or something (there's already an "attack" that lends itself to that). And/or more minions.You can see my city's profile information here: http://www.scrobot.com/images/reignmaker_spikebum_0.png

    Level 4: Academy
    Level 3: Foundry, Lumber, Farm, Town Hall
    Level 2: Granary
    Level 1: Armory, Blacksmith
    I didn't use any gear except for a quest or two.

  10. #70
    Quote Originally Posted by Gromgor View Post
    ... a spell that changes the direction from which the elements "fall". Instead of from top to bottom for instance you cast the spell and they start falling from the bottom up.
    The variable direction "falling" mechanic was one of the few interesting things about Puzzle Quest: Galactrix. I'm not sure if it could be included here, but it's a good idea. Perhaps this could be added as a boss ability?

    Also, I think the empowered and frozen overlays are a little too obstructing in their current forms. It's hard for me to tell what rune type is frozen (though I suppose that could be completely intentional), I'd suggest dialing up the transparency a tad.

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