I realized that all of my comments on gameplay have given a one sided view of what I think of the game. Let me correct that. I am enjoying the game a lot. I like almost all of the parts of it. I enjoy the match 3 gameplay. The number of different symbols feels just about perfect. I enjoy the interaction between the game board and the spells. The sounds are well done and I like both the sound effects and the background music. I like how the army people (healer/scout/etc.) work and how they all have different roles (even though the rock roller guy is an idiot. He clearly would be sent back to basic training). I enjoy building up my town center and accessing new powers and items. It's a fun dynamic. I think the blacksmith items are another source of interesting gameplay and I hope to get more involved with them once I finish doing the other required upgrades.
My favorite game board so far was, I think, level 31. It was the board with the big square layout with all of the middle of the map locked down with chains. I felt it was really fun to work hard on unlocking the chains while trying to defend the tower at the same time. I think level 36 will play similarly to this once I have some powers to deal with the rapid freezing.
As far as game play balancing goes, I consider the elementalist too hard and the bouncy boss (level 30 I think) was too easy.
One more complication with the asynchronous gameplay is when you run into one of your gear check levels. I don't know for certain, but I believe that the elementalist boss and level 37 and 38 were designed to be gear checks. I don't think they are meant to be beatable unless you have certain spells or army guys. I tried level 37 with just a normal druid and not having level 4 spells. I couldn't keep the board unfrozen. I believe you have designed it for players to have the level 4 unfreeze spell and/or the high level druid. That's fine, but when I realized that I needed those spells/items I realized that I needed to collect a lot more lumber and then wait a long time for the spell to research. The spell research timers are very very long. I didn't put a stopwatch on it, but the basic result was that once I saw that timer I realized that I was not going to be able to play any more last night and I needed to keep my computer on all night so the spell would finish researching.
One more game play comment/question - On level 37 there are little glowy outlined squares. I have no idea what those squares are supposed to mean. I think that later on those squares become frozen, but I don't know what the initial glowy outline means. Am I supposed to know what that means? Was it explained somewhere and I missed it? Is it cureable?
Similar to the comment above where a player asked for help reminders about resources, I think it would be helpful to have some sort of pop up/reminder/help system to tell me what effect is on the game board. What I mean is, I don't know if the runes with chains on them are locked or frozen or corrupted or some other sort of bad effect that I am confusing with the other effects. The main reason why this is important is when I have to research a cure type spell, I really hope that I am picking the right one because if I picked incorrectly then I will have to spend another night waiting for the spell research for the correct spell type. Perhaps you could put on the spell research description a picture of the corrupted/locked/frozen rune that the spell is meant to cure. Is there a cure spell that corrects whatever the glowy outline effect is I mentioned in the previous paragraph?
Anyway, I am enjoying the game and I look forward to its continued refinement.





