The exemplar system so far has been a huge hit. We are very excited that a lot of people have found them to be a fun, engaging new type of content.
We have been gathering feedback for our first revision pass so we can make them even better. Some things we have learned both through observation and this feedback:
- Exemplars are too easy to kill. They die too fast. We intended these battles to be much longer and more epic.
- Defending an exemplar is too futile. We need to give defenders more options than just running in and getting insta-gibbed.
- There need to be more meaningful choices/options both for attackers and defenders.
- There may need to be more interesting consequences to losing your Exemplar. We want people to care about their Exemplar a lot.
- There may also be more rewards to killing someone else's Exemplar. If we do these last 2 things, we will be careful to scale it with the dominance rankings. We don't want to create a feedback loop where once you get on top, you can easily keep everyone else utterly suppressed. That's no fun.
We already have some ideas for this and we've been experimenting with them already. We will roll out more after more testing.
We are also going to have an event soon where people can earn more points to train their Exemplar more. We hope that will be a time of great excitement and strategic planning for all the religions.
One further note:
People need to better understand the PK "exception" element of the Exemplar system. This is solely to benefit the people whose exemplar was just killed. This is not for the benefit of people who did the killing. A few people insanely thought they could kill an Exemplar, and then spend the next 2 hours hunting anyone who showed up to defend. Nuh-uh. That doesn't even make sense.


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